Play Store IP infringement

2017-05-29

Google does not have the best reputation when it comes to fogiving app developers on Android Play Store. A quick google search shows us that it can get pretty bad, even if you keep your nose clean. You can't really blame Google for using automation to detect this kind of stuff, since they are pretty huge and everyone and their mother has an app in the Play Store now. It's only going to get worse/better as time goes on (Depends on your viewpoint!). But it's still annoying to have a big project that you spend your free time on rejected after so much effort.

 

Tips to Cover Your Ass:

  • Don't use free resources, period. Even if it's clearly free, and you link to it in your app, you can still be flagged and rejected if some other app also happens to use this resource.
  • Name your app accurately, but avoid any names that could be interpreted as trying to ride the coattails of a Play Store trend. If "super-awesome-2017-game" gets traction in the store, it's best to avoid calling your new game "mega-awesome-2016-game".
  • Don't reupload until you've actually fixed the problem.
  • Don't get disheartened. If it's an honest mistake, Google isn't going to immediately nuke your account. And it's easy enough to just remove anything that could be copywrite infringement.
  • Be veeeeery vigilant of what's actually appearing on your app. This developer was caught out despite it being very clear that he wasn't actually doing anything wrong. An easy mistake to make for anyone really.

 

Unfortunately Rotten Alive was rejected for using the same image that another zombie-related game app uses, so I simply removed all images that were free online and replaced them with my own images. An easy fix that took an enjoyable evening back in my hometown of Wexford. So it wasn't so bad in the end!

ONWARDS MY SOFTWARE KNIGHTS!